Races

There are many races to chose from in SLColonies and all of them come with starting stats. You can change your race, however this will cost you half of whatever CXP (Crafting Experience) you have earned.

There are 6 traits that each race has. Humans are the most balanced race, having 0 to all stats across the board. For any +1 or more stat added to a race, the same must be removed from other stats to bring the total back to zero. For example:

Race Str Dex Con Int Wis Char Total
Lycan 2 0 2 -1 -1 -2 0

The Stats

SLC HUD
SL Colonies HUD

Some traits will affect the meter directly, such as constitution will increase player total health and energy, while dexterity would affect total energy and fatigue.

Other stats like strength might affect total damage per hit using hand held weapons while dexterity might also increase damage on ranged weapons.

Some stats will increase ability to open areas, use certain tools, craft certain objects, barter better in markets and so forth.

All these skills can also be included in your roleplay. The slide down stats bar showing your characters traits all have dice icons which you can use to ‘roll’ like D&D for combat and roleplay purposes. SL Colonies is not focused on PvP combat and therefore has opted for more player vs environment and old school roleplay based PvP which is much more interactive and demanding.

Here is a quick outline of what each stat means which I found online, you may enjoy this one:

  • Strength is being able to crush a tomato.
  • Dexterity is being able to dodge a tomato.
  • Constitution is being able to eat a bad tomato.
  • Intelligence is knowing a tomato is a fruit.
  • Wisdom is knowing not to put a tomato in a fruit salad.
  • Charisma is being able to sell a tomato based fruit salad.

All of these traits will change over time within each race. What they do and what they effect and by how much will change as we balance. But this will give you an idea for now on what we are intending.

Strength

These characters are more combat focused due to their increase damage using hand held weapons. Usually this is paired with the constitution trait, but not always. Strength can also affect a players ability to enter through certain doors and rooms which require this stat to enter.

Dexterity

Dexterity is pretty much the same as a players agility and ability to move fast and hide behind corners. This trait will increase or decrease a players total energy and fatigue meter survival stats. Dexterity will also increase damage on hand held weapons such as bows, crossbows and the likes.

Constitution

Constitution is the total ‘tank’ of a player. Usually for warrior types and will increase or decrease a players total health and blood levers in the meters survival stats.

Intelligence

Intelligence does not affect the meter directly. Instead it is the stat which basically determines how much a character knows. This stat is needed for professions which require a lot of knowledge and has many recipes to remember! It can of course also be used to seal certain rooms for lower level players and during RP situations using dice rolls.

Wisdom

Wisdom is the life experience. You can know as much as you know with knowledge, but without the life experience you you’re just a walking encyclopedia that doesn’t know what to do with the knowledge when the time comes. Usually wisdom and intelligence go hand in hand together.

Charisma

Charisma is your ability to persuade people. This skill comes in handy for traders and people who like to travel and barter. While this skill also wont directly affect a meter, it will be used to provide discounts on taxes and fees paid in markets and vendors.

The Races

each race has base stats which affect the meter in one way or another. They will also effect certain items that you come across in the system and be made available to crafters. For example, a carpenter might craft a door which can only be access with someone with x amount of a particular stat chosen by the owner of the door.

As you will see below, every stat is balanced so that the end result always gives a total of 0. If you have +2 strength, you would need -2 in one of the other weighted stats with a weight of 2, or 2 of the sub stats. IE: +2 strength, -2 dexterity = 0 total. Or, +2 strength, -1 Intelligence, -1 Charisma = 0

Player can upgrade their stats by visiting the player station in the main store and these are the stats which affect certain attributes: Each point or lack of a point thereof, gives the player +5 or -5 in the stat. IE: +1 strength will increase a players Hunger and blood by 5.

Strength = +5 Hunger & +5 Blood
Dexterity = +5 Energy & +5 Fatigue
Constitution = +5 Health & +5 Energy & +5 Poison
Intelligence = +5 Thirst & +5 Fatigue
Wisdom = +5 Poison & +5 Blood
Charisma = +5 Hunger & +5 Thirst

Race Str Dex Con Int Wis Char Total Health Energy Thirst Hunger Blood Poison Fatigue
Angel -1 2 -2 0 1 1 0 80 100 105 100 100 95 110
Centaur 2 1 2 -4 -4 -2 0 120 115 70 100 90 90 85
Changeling 0 1 -1 0 0 0 0 90 100 100 100 100 95 105
Demon 3 -2 3 -5 2 -5 0 130 105 50 90 125 125 65
Dragonborn 2 -1 1 -2 -1 -1 0 110 100 85 105 105 100 85
Dwarf 1 -1 1 0 -1 -1 0 110 100 95 100 100 100 95
Elf -2 2 -2 1 2 1 0 80 100 110 95 100 100 115
Fae -1 1 -1 0 0 2 0 90 100 110 105 95 95 105
Fawn -1 2 -2 0 1 1 0 80 100 105 100 100 95 110
Gnome -2 2 -2 2 1 1 0 80 100 115 95 95 95 120
Goblin -1 1 -1 1 1 0 0 90 100 105 95 100 100 110
Gorean 1 0 0 -1 0 -1 0 100 100 90 100 105 100 95
Half-Elf -1 1 -2 1 1 2 0 80 95 115 105 100 95 110
Half-Dragon 2 1 2 2 -4 -8 0 120 115 70 70 90 90 115
Half Orc 1 -1 1 -1 0 -1 0 110 100 90 100 105 105 90
Halfling -2 1 -1 1 1 2 0 90 100 115 100 95 100 110
Harpy 2 2 -2 -2 -3 1 0 80 100 95 115 95 75 100
Hobgoblin -3 1 1 3 0 -1 0 110 110 110 80 85 105 120
Human 0 0 0 0 0 0 0 100 100 100 100 100 100 100
Kur 3 -2 3 -3 -2 -3 0 130 105 70 100 105 105 75
Lizard Folk 1 1 -2 0 3 -3 0 80 95 85 90 120 105 105
Lycan 3 -2 3 -2 -2 -4 0 130 105 70 95 105 105 80
Mer -1 -1 2 0 -1 1 0 120 105 105 100 90 105 95
Minotaur 3 -3 3 -2 -2 -2 0 130 100 80 105 105 105 75
Nephilim 1 1 1 1 -4 -3 0 110 110 90 90 85 85 110
Orc 2 -2 2 -1 -1 -2 0 120 100 85 100 105 105 85
Priest-King 1 1 -2 0 0 0 0 80 95 100 105 105 90 105
Satyr -1 1 -1 0 2 0 0 90 100 100 95 105 105 105
Seer -2 2 -2 2 2 0 0 80 100 110 90 100 100 120
Shifter 0 1 -1 0 0 0 0 90 100 100 100 100 95 105
Tiefling 0 1 -2 1 -1 2 0 80 95 115 110 95 85 110
Vampire 1 1 -1 0 0 2 0 90 100 90 95 105 95 105
Werewolf 2 -2 2 -1 -1 -2 0 120 100 85 100 105 105 85
Werebear 3 -3 3 -2 -2 -2 0 130 100 80 105 105 105 75
Witcher 1 1 1 -1 -1 -4 0 110 110 75 85 100 100 100

Meter Stats
Professions